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    Jun Arashiyama/Abilities: Difference between revisions

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    {{Parent Tab Character 2}}
    {{Parent Tab Character 2}}


    Arashiyama is a skilled agent and a good leader, enough to be the captain of an A-Rank Squad whose ranking is maintained despite the pressures of PR work.{{ref|name = c31p6|c = 31|p = 6}} He was extolled as an "outstanding" captain for his ability to choose coordination-based strategies that best fit the situation.{{Ref|name = bbfp65|db = bbf|p = 65}} He gave proof of moderate analytical abilities while serving as a commentator, describing various tactics used in the match for the audience.{{ref|name = c168p11|c = 168|p = 11}}{{ref|name = c170p13|c = 170|p = 13}}{{ref|name = c170p19|c = 170|p = 19-20}}
    Arashiyama is a skilled agent and a good leader, enough to be the captain of an A-Rank Squad whose ranking is maintained despite the pressures of PR work.{{qref|name = c31p6|v = 4|c = 31|p = 6|e = 16}} He was extolled as an "outstanding" captain for his ability to choose coordination-based strategies that best fit the situation.{{Ref|name = bbfp65|db = bbf|p = 65}} He gave proof of moderate analytical abilities while serving as a commentator, describing various tactics used in the match for the audience.{{qref|name = c168p11|v = 19|c = 168|p = 11|e = 89}}{{qref|name = c170p13|v = 20|c = 170|p = 13|e = 89}}{{qref|name = c170p19|v = 20|c = 170|p = 19-20|e = 89}}
    {{Tocright}}
    {{Tocright}}


    As an All-Rounder, he can fight efficiently at both close and middle range and is extremely flexible in general,{{Ref|name = bbfp62|db = bbf|p = 62}} with his Trigger set also granting him remarkable supportive and defensive capabilities as well. Although he seems to currently specialize in coordinating with [[Mitsuru Tokieda|Tokieda]],{{Ref|name = bbfp65|db = bbf|p = 65}} his prowess as a solo agent is demonstrated by his former role as the ace of his team, which he later relinquished to [[Ai Kitora|Kitora]] in order to control the battlefield and his unit more easily.{{ref|name = c103p10|c = 103|p = 10}}
    As an All-Rounder, he can fight efficiently at both close and middle range and is extremely flexible in general,{{Ref|name = bbfp62|db = bbf|p = 62}} with his Trigger set also granting him remarkable supportive and defensive capabilities as well. Although he seems to currently specialize in coordinating with [[Mitsuru Tokieda|Tokieda]],{{Ref|name = bbfp65}} his prowess as a solo agent is demonstrated by his former role as the ace of his team, which he later relinquished to [[Ai Kitora|Kitora]] in order to control the battlefield and his squad more easily.{{qref|name = c103p10|v = 12|c = 103|p = 10|e = 47}}


    Although Arashiyama does not use any [[Trigger#Gunner Triggers|Gunner Triggers]] as a [[Shooter]], [[Kyōsuke Karasuma|Karasuma]] deemed him a more qualified coach than himself to teach [[Osamu Mikumo|Osamu]] advanced shooting tactics{{ref|name = c106p19|c = 106|p = 19}} that would allow him to score by himself, which he in fact detailed and demonstrated to Osamu,{{ref|name = c109p15|c = 109|p = 15}} proving himself to possess skills that exceed the requirements of his Trigger set.
    Although Arashiyama does not use any [[Trigger#Gunner Triggers|Gunner Triggers]] as a [[Shooter]], [[Kyōsuke Karasuma|Karasuma]] deemed him a more qualified coach than himself to teach [[Osamu Mikumo|Osamu]] advanced shooting tactics{{qref|name = c106p19|v = 12|c = 106|p = 19|e = 65}} that would allow him to score by himself, which he in fact detailed and demonstrated to Osamu,{{qref|name = c109p15|v = 13|c = 109|p = 15|e = 67}} proving himself to possess skills that exceed the requirements of his Trigger set.


    Aside from his effectiveness in combat, Arashiyama is a very charismatic individual who caught [[Eizō Netsuki|Netsuki]]'s eye in his early days at [[Border]] for his natural ability to communicate and win others over.{{ref|name = c142p5|c = 142|p = 5-6}} Together with his looks, this ultimately resulted in his unit becoming the PR squad.{{ref|name = c142p12|c = 142|p = 12}}
    Aside from his effectiveness in combat, Arashiyama is a very charismatic individual who caught [[Eizō Netsuki|Netsuki's]] eye in his early days at [[Border]] for his natural ability to communicate and win others over.{{qref|name = c142p5|v = 16|c = 142|p = 5-6|e = 79}} Together with his looks, this ultimately resulted in his squad becoming the PR squad.{{qref|name = c142p12|v = 16|c = 142|p = 12|e = 79}}


    ==[[Trigger]]s==
    ==[[Trigger]]s==
    {{Jun Arashiyama Trigger}}
    {{Trigger List/Header|Title= Jun Arashiyama's Triggers}}
    {{Trigger List/Header|Title=Current}}
    {{Trigger List
    |Name = [[Asteroid]]
    |Image = Arashiyama Tokieda Asteroid.gif
    |Class = {{#invoke:Position List|GetPosition|Gunner Class}}
    |Description = As an [[All-Rounder]]{{ref|name = bbfp64|db = bbf|p = 64}}, it is possible for Arashiyama to have scored at least 6,000 points with Asteroid.{{ref|name = AR def|qc = AR def}} Arashiyama fires Asteroid bullets through his assault rifle{{Ref|name = bbfp65}}, which has a high rate of fire.{{ref|name = bbfp214|db = bbf|p = 214}} He often coordinates with his teammates to increase their overall firepower or attack the opponent from multiple directions{{Ref|name = bbfp65}}, a tactic that is rendered even more effective by the use of [[Teleporter]].{{Ref|name = bbfp63|db = bbf|p = 63}} He and Tokieda were able to destroy the durable armor of an injured [[Rabbit]] in a matter of seconds.{{qref|name = c47p14-15|v = 6|c = 47|p = 14-15|e = 23}} Arashiyama first uses Asteroid in [[Arashiyama Squad 3|Chapter 29]] ([[Black Trigger: Fūjin|Episode 15]] in the Anime).
    }}
    {{Trigger List
    |Name = [[Meteor]]
    |Image = Arashiyama Meteor2.gif
    |Class = {{#invoke:Position List|GetPosition|Gunner Class}}
    |Description = As an [[All-Rounder]]{{ref|name = bbfp64}}, it is possible for Arashiyama to have scored at least 6,000 points with Meteor.{{ref|name = AR def}} Arashiyama fires the Meteor through the lower barrel of his assault rifle.{{qref|name = c26p7|v = 4|c = 26|p = 7|e = 14}} It shoots a single projectile which produces a powerful explosion.{{ref|name = c26p7}} He appears to be quite skilled with this Trigger, holding off two A-Rank agents despite his impaired mobility.{{qref|name = c29p3|v = 4|c = 29|p = 3|e = 15}} Arashiyama first uses Meteor in [[Arashiyama Squad 2|Chapter 26]] ([[No. 1 Attacker: Kei Tachikawa|Episode 14]] in the Anime).
    }}
    {{Trigger List
    |Name = [[Scorpion]]
    |Image = Arashiyama Scorpion.png
    |Class = {{#invoke:Position List|GetPosition|Attacker Class}}
    |Description = As an [[All-Rounder]]{{ref|name = bbfp64}}, Arashiyama has scored at least 6,000 points with Scorpion{{ref|name = AR def}}, which is his weapon of choice at close quarters{{Ref|name = bbfp65}}; additionally even in that range, he can coordinate with [[Mitsuru Tokieda|Tokieda]]{{Ref|name = bbfp65}}, or [[Ai Kitora|Kitora]].{{Ref|name = bbfp65}} he frequently employs it in feints with Shield and his Gunner Trigger{{ref|name = bbq168}}, using the latter to trick the opponent into thinking he has a Trigger active both in the main and the sub, before striking with Scorpion.{{ref|name = bbq168|qz = 168}} Arashiyama first uses Scorpion in [[Large-Scale Invasion 24|Chapter 81]] ([[The End of the Battle|Episode 35]] in the Anime).
    }}
    {{Trigger List
    |Name = [[Teleporter]]
    |Image = Arashiyama Teleporter2.gif
    |Class = {{#invoke:Position List|GetPosition|Optional Class}}
    |Description = A Trigger that warps the user a few meters in the direction they are facing.{{Ref|name = bbfp223|db = bbf|p = 223}} Defensively, Arashiyama uses it to dodge{{qref|name = c29p7-8|v = 4|c = 29|p = 7-8|e = 15}} and to safely play the role of decoy.{{Ref|name = bbfp63}} However, he can also use it aggressively: After luring an enemy into thinking they have moved behind him, Arashiyama can activate Teleporter to warp behind their back and attack.{{qref|name = c29p8|v = 4|c = 29|p = 8|e = 15}} This tactic, which aims to turn the tables all at once,{{Ref|name = bbfp65}} is especially powerful when Arashiyama and Tokieda combine their firepower after the former teleports.{{Ref|name = bbfp223|db = bbf|p = 223}} Arashiyama first uses Teleporter in [[Arashiyama Squad 3|Chapter 29]] ([[Black Trigger: Fūjin|Episode 15]] in the Anime).
    }}
    {{Trigger List
    |Name = [[Shield]]
    |Image = Arashiyama Shield.png
    |Class = {{#invoke:Position List|GetPosition|Defense Class}}
    |Description = Border's Main Defense Trigger, which erects a mobile barrier in a location chosen by the user. Arashiyama often gives his Shield a peculiar rectangular shape.{{qref|name = c30p9-10|v = 4|c = 30|p = 9-10|e = 16}} In the Manga, Arashiyama first uses Shield in [[Arashiyama Squad 4|Chapter 30]], however in the Anime, he uses it sooner in [[Black Trigger: Fūjin|Episode 15]].
    }}


    ==Parameters==
    ==Parameters==
    Line 17: Line 48:
    |Source=bbf
    |Source=bbf
    |Page=64
    |Page=64
    |Trion={{#invoke:Char Stat|GetStat|Jun Arashiyama|trion}}
    |Trion=7
    |Attack={{#invoke:Char Stat|GetStat|Jun Arashiyama|attack}}
    |Attack=7
    |Defense={{#invoke:Char Stat|GetStat|Jun Arashiyama|defense}}
    |Defense=9
    |Mobility={{#invoke:Char Stat|GetStat|Jun Arashiyama|mobility}}
    |Mobility=7
    |Skill={{#invoke:Char Stat|GetStat|Jun Arashiyama|skill}}
    |Skill=8
    |Range={{#invoke:Char Stat|GetStat|Jun Arashiyama|range}}
    |Range=4
    |Command={{#invoke:Char Stat|GetStat|Jun Arashiyama|command}}
    |Command=8
    |Sptactics={{#invoke:Char Stat|GetStat|Jun Arashiyama|special_tactics}}
    |Sptactics=4
    |Total={{#invoke:Char Stat|GetStat|Jun Arashiyama|total}}
    |Total=54}}
    }}


    ==References==
    ==References==
    {{refbox}}
    {{Scroll box|content=<references/>}}


    ==Site Navigation==
    ==Navigation==
    {{Arashiyama Squad Navibox}}
    {{Arashiyama Squad Navibox}}
    [[Category:Abilities]]
    [[Category:Abilities]]

    Latest revision as of 05:30, May 19, 2024


    Arashiyama is a skilled agent and a good leader, enough to be the captain of an A-Rank Squad whose ranking is maintained despite the pressures of PR work.[1] He was extolled as an "outstanding" captain for his ability to choose coordination-based strategies that best fit the situation.[2] He gave proof of moderate analytical abilities while serving as a commentator, describing various tactics used in the match for the audience.[3][4][5]

    As an All-Rounder, he can fight efficiently at both close and middle range and is extremely flexible in general,[6] with his Trigger set also granting him remarkable supportive and defensive capabilities as well. Although he seems to currently specialize in coordinating with Tokieda,[2] his prowess as a solo agent is demonstrated by his former role as the ace of his team, which he later relinquished to Kitora in order to control the battlefield and his squad more easily.[7]

    Although Arashiyama does not use any Gunner Triggers as a Shooter, Karasuma deemed him a more qualified coach than himself to teach Osamu advanced shooting tactics[8] that would allow him to score by himself, which he in fact detailed and demonstrated to Osamu,[9] proving himself to possess skills that exceed the requirements of his Trigger set.

    Aside from his effectiveness in combat, Arashiyama is a very charismatic individual who caught Netsuki's eye in his early days at Border for his natural ability to communicate and win others over.[10] Together with his looks, this ultimately resulted in his squad becoming the PR squad.[11]

    Triggers[edit source]

    Jun Arashiyama's Triggers
    Current
    Type Normal Asteroid

    Classification Gunner

    As an All-Rounder[12], it is possible for Arashiyama to have scored at least 6,000 points with Asteroid.[13] Arashiyama fires Asteroid bullets through his assault rifle[2], which has a high rate of fire.[14] He often coordinates with his teammates to increase their overall firepower or attack the opponent from multiple directions[2], a tactic that is rendered even more effective by the use of Teleporter.[15] He and Tokieda were able to destroy the durable armor of an injured Rabbit in a matter of seconds.[16] Arashiyama first uses Asteroid in Chapter 29 (Episode 15 in the Anime).
    Type Normal Meteor

    Classification Gunner

    As an All-Rounder[12], it is possible for Arashiyama to have scored at least 6,000 points with Meteor.[13] Arashiyama fires the Meteor through the lower barrel of his assault rifle.[17] It shoots a single projectile which produces a powerful explosion.[17] He appears to be quite skilled with this Trigger, holding off two A-Rank agents despite his impaired mobility.[18] Arashiyama first uses Meteor in Chapter 26 (Episode 14 in the Anime).
    Type Normal Scorpion

    Classification Attacker

    As an All-Rounder[12], Arashiyama has scored at least 6,000 points with Scorpion[13], which is his weapon of choice at close quarters[2]; additionally even in that range, he can coordinate with Tokieda[2], or Kitora.[2] he frequently employs it in feints with Shield and his Gunner Trigger[19], using the latter to trick the opponent into thinking he has a Trigger active both in the main and the sub, before striking with Scorpion.[19] Arashiyama first uses Scorpion in Chapter 81 (Episode 35 in the Anime).
    Type Normal Teleporter

    Classification Optional

    A Trigger that warps the user a few meters in the direction they are facing.[20] Defensively, Arashiyama uses it to dodge[21] and to safely play the role of decoy.[15] However, he can also use it aggressively: After luring an enemy into thinking they have moved behind him, Arashiyama can activate Teleporter to warp behind their back and attack.[22] This tactic, which aims to turn the tables all at once,[2] is especially powerful when Arashiyama and Tokieda combine their firepower after the former teleports.[20] Arashiyama first uses Teleporter in Chapter 29 (Episode 15 in the Anime).
    Type Normal Shield

    Classification Defense

    Border's Main Defense Trigger, which erects a mobile barrier in a location chosen by the user. Arashiyama often gives his Shield a peculiar rectangular shape.[23] In the Manga, Arashiyama first uses Shield in Chapter 30, however in the Anime, he uses it sooner in Episode 15.

    Parameters[edit source]

    Reference
    Trion
    Attack
    Defense/Support
    Mobility
    Skill
    Range
    Command
    Special Tactics
    Total
    Border Briefing File Page 64[12] 7 7 9 7 8 4 8 4 54

    References[edit source]

    1. World Trigger Manga and Anime Vol. 4 Chapter 31 (p. 6) and Episode 16.
    2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 World Trigger MangaBorder Briefing File (p. 65)
    3. World Trigger Manga and Anime Vol. 19 Chapter 168 (p. 11) and Episode 89.
    4. World Trigger Manga and Anime Vol. 20 Chapter 170 (p. 13) and Episode 89.
    5. World Trigger Manga and Anime Vol. 20 Chapter 170 (p. 19-20) and Episode 89.
    6. World Trigger MangaBorder Briefing File (p. 62)
    7. World Trigger Manga and Anime Vol. 12 Chapter 103 (p. 10) and Episode 47.
    8. World Trigger Manga and Anime Vol. 12 Chapter 106 (p. 19) and Episode 65.
    9. World Trigger Manga and Anime Vol. 13 Chapter 109 (p. 15) and Episode 67.
    10. World Trigger Manga and Anime Vol. 16 Chapter 142 (p. 5-6) and Episode 79.
    11. World Trigger Manga and Anime Vol. 16 Chapter 142 (p. 12) and Episode 79.
    12. 12.0 12.1 12.2 12.3 World Trigger MangaBorder Briefing File (p. 64)
    13. 13.0 13.1 13.2 Daisuke Ashihara: Q: How is an All-Rounder defined?
      A: An All-Rounder is ‘an agent who has earned more than 6,000 solo points in both Attacker and Gunner Triggers respectively’. Right now Border’s overall level is on the rise and there are those who say it should be raised to above 8,000.
      Source: Volume 18, Question Corner 11
    14. World Trigger MangaBorder Briefing File (p. 214)
    15. 15.0 15.1 World Trigger MangaBorder Briefing File (p. 63)
    16. World Trigger Manga and Anime Vol. 6 Chapter 47 (p. 14-15) and Episode 23.
    17. 17.0 17.1 World Trigger Manga and Anime Vol. 4 Chapter 26 (p. 7) and Episode 14.
    18. World Trigger Manga and Anime Vol. 4 Chapter 29 (p. 3) and Episode 15.
    19. 19.0 19.1 Daisuke Ashihara: Q: Kogetsu can be turned OFF without being put back in its sheath, but is it possible, for instance, to use a feint like holding a gun in one hand with it OFF while attacking with a Scorpion from the elbow?
      A: It is possible. "Pretending with Shield + Gun but actually Scorpion" is one of the feints that All-Rounders equipped with Scorpion (like Arashiyama Squad) use a lot.
      Source: Border Briefing File, Page 307, Question 168
    20. 20.0 20.1 World Trigger MangaBorder Briefing File (p. 223)
    21. World Trigger Manga and Anime Vol. 4 Chapter 29 (p. 7-8) and Episode 15.
    22. World Trigger Manga and Anime Vol. 4 Chapter 29 (p. 8) and Episode 15.
    23. World Trigger Manga and Anime Vol. 4 Chapter 30 (p. 9-10) and Episode 16.

    Navigation[edit source]

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