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    Sōya Kazama/Abilities: Difference between revisions

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    {{Parent Tab/Character}}{{Tocright}}
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    Being the No. 2 Attacker and No. 3 solo fighter, Kazama is considered one of the most powerful agents in Border. His unit is one of the few deemed capable of defeating a [[Trigger/Black Trigger|Black Trigger]] is further proof of his strength. Like his teammates, he specializes in hit-and-run, coordinated attacks and stealth combat; however, his swordsmanship alone already makes him a formidable fighter. He was able to evenly cross blades with [[Yūichi Jin|Jin]] while the latter was using a sealed [[Fujin]], and was the only among his opponents to injure him, although this is due to Jin's [[Side Effect]] failing to predict his attack. He is extremely quick and mobile, capable of easily maneuvering around his target. Like the rest of his unit, he can move so quickly that [[Daichi Tsutsumi|Tsutsumi]] did not notice he had been relocated until after it happened.{{ref|name = c45p18/19|c = 45|p = 18/19}} Kazama is also an exceptional leader and strategist, endowed with a keen eye that allows him to discern the enemy's weak points as well as to give advice and measure a fighter's talent.{{Ref|name = bbfp52|db = bbf|p = 52}} His tactical skills are increased by his ability to maintain his composure regardless of the circumstances.
    Being the No. 2 Attacker and No. 3 solo fighter, Kazama is considered one of the most powerful agents in Border. His unit is one of the few deemed capable of defeating a [[Trigger/Black Trigger|Black Trigger]] is further proof of his strength. Like his teammates, he specializes in hit-and-run, coordinated attacks and stealth combat; however, his swordsmanship alone already makes him a formidable fighter. He was able to evenly cross blades with [[Yūichi Jin|Jin]] while the latter was using a sealed [[Fujin]], and was the only among his opponents to injure him, although this is due to Jin's [[Side Effect]] failing to predict his attack. He is extremely quick and mobile, capable of easily maneuvering around his target. Like the rest of his unit, he can move so quickly that [[Daichi Tsutsumi|Tsutsumi]] did not notice he had been relocated until after it happened.{{ref|name = c45p18-19|c = 45|p = 18-19}} Kazama is also an exceptional leader and strategist, endowed with a keen eye that allows him to discern the enemy's weak points as well as to give advice and measure a fighter's talent.{{Ref|name = bbfp52|db = bbf|p = 52}} His tactical skills are increased by his ability to maintain his composure regardless of the circumstances.


    ==[[Trigger]]s==
    ==[[Trigger]]s==
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    {{Nihongo|Mole Claw|モルクロー|Moru Kurō}}: Kazama is well-known for his use of this technique, which consists in driving Scorpion into the ground by making it come out from the underside of their foot, subsequently bending its blade so that, in emerging, it pierces through the opponent's foot, or another body part within reach, damaging the target and anchoring them in place.}}
    {{Nihongo|Mole Claw|モルクロー|Moru Kurō}}: Kazama is well-known for his use of this technique, which consists in driving Scorpion into the ground by making it come out from the underside of their foot, subsequently bending its blade so that, in emerging, it pierces through the opponent's foot, or another body part within reach, damaging the target and anchoring them in place.}}
    {{Trigger List
    |Name = Chameleon
    |Image = Chameleonanime.gif
    |Class = Optional
    |Description = Sōya uses it to become invisible and approach the target unseen, then switching to the Scorpion to execute a surprise attack. Although he cannot use any other Triggers while the Chameleon is active, his skill compensates for this downside. Thanks to his experience, he is able to see through the countermeasures of opponents who know how to fight against the Chameleon, rendering them useless. However, if his location is correctly inferred, he is forced to become visible in order to activate another Trigger and defend himself. In various places on his uniform are devices that reduce the Chameleon's trion consumption.{{Ref|name = bbfp48|db = bbf|p = 48}}
    }}
    {{Trigger List
    {{Trigger List
    |Name = Bagworm
    |Name = Bagworm
    Line 22: Line 28:
    |Class = Defense
    |Class = Defense
    |Description = Border's standard Defense Trigger, which erects a mobile barrier in a location chosen by the user.}}
    |Description = Border's standard Defense Trigger, which erects a mobile barrier in a location chosen by the user.}}
    {{Trigger List
    |Name = Chameleon
    |Image = Chameleonanime.gif
    |Class = Optional
    |Description = Sōya uses it to become invisible and approach the target unseen, then switching to the Scorpion to execute a surprise attack. Although he cannot use any other Triggers while the Chameleon is active, his skill compensates for this downside. Thanks to his experience, he is able to see through the countermeasures of opponents who know how to fight against the Chameleon, rendering them useless. However, if his location is correctly inferred, he is forced to become visible in order to activate another Trigger and defend himself. In various places on his uniform are devices that reduce the Chameleon's trion consumption.{{Ref|name = bbfp48|db = bbf|p = 48}}}}


    ==Parameters==
    ==Parameters==

    Revision as of 20:19, April 29, 2023

    Being the No. 2 Attacker and No. 3 solo fighter, Kazama is considered one of the most powerful agents in Border. His unit is one of the few deemed capable of defeating a Black Trigger is further proof of his strength. Like his teammates, he specializes in hit-and-run, coordinated attacks and stealth combat; however, his swordsmanship alone already makes him a formidable fighter. He was able to evenly cross blades with Jin while the latter was using a sealed Fujin, and was the only among his opponents to injure him, although this is due to Jin's Side Effect failing to predict his attack. He is extremely quick and mobile, capable of easily maneuvering around his target. Like the rest of his unit, he can move so quickly that Tsutsumi did not notice he had been relocated until after it happened.[1] Kazama is also an exceptional leader and strategist, endowed with a keen eye that allows him to discern the enemy's weak points as well as to give advice and measure a fighter's talent.[2] His tactical skills are increased by his ability to maintain his composure regardless of the circumstances.

    Triggers

    Sōya Kazama's Triggers
    Current
    Type Normal Scorpion

    Attacker

    Kazama is the agent who has scored the most points with Scorpion. The model used by his unit is slightly different from the standard, as it has a hollowed blade and stretches reach, being even more offense-oriented. Combining the lightness and shapeshifting ability of the blade with his natural agility, Kazama can strike from any position, using acrobatic maneuvers to move around his opponent. When fighting with his unit or using Chameleon, Kazama mainly resort to hit-and-run tactics, but he is fully capable of rivaling Border's best Attackers in swordsmanship. His skill is such that he was able to cut down all of Mikumo's slow-moving Asteroid bullets around him and deflect Ratarykov's Despinis. Kazama normally wields two at the same time, but he is also adept at using just one, either with a normal or a reverse grip, or by turning it into a blade sticking from his forearm. He can also move it through his body before suddenly ejecting it for a surprise attack, even from under his foot when his position requires so.[3]

    Mole Claw (モルクロー, Moru Kurō ?): Kazama is well-known for his use of this technique, which consists in driving Scorpion into the ground by making it come out from the underside of their foot, subsequently bending its blade so that, in emerging, it pierces through the opponent's foot, or another body part within reach, damaging the target and anchoring them in place.

    Type Normal Chameleon

    Optional

    Sōya uses it to become invisible and approach the target unseen, then switching to the Scorpion to execute a surprise attack. Although he cannot use any other Triggers while the Chameleon is active, his skill compensates for this downside. Thanks to his experience, he is able to see through the countermeasures of opponents who know how to fight against the Chameleon, rendering them useless. However, if his location is correctly inferred, he is forced to become visible in order to activate another Trigger and defend himself. In various places on his uniform are devices that reduce the Chameleon's trion consumption.[4]
    Type Normal Bagworm

    Optional

    An Optional Trigger that prevents the user's position from appearing on Radar.
    Type Normal Shield

    Defense

    Border's standard Defense Trigger, which erects a mobile barrier in a location chosen by the user.

    Parameters

    Reference
    Trion
    Attack
    Defense/Support
    Mobility
    Skill
    Range
    Command
    Special Tactics
    Total
    Border Briefing File Page 52[2] 6 9 8 9 9 1 9 8 59

    References

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