×
Create a new article
Write your page title here:
We currently have 1,393 articles on World Trigger Wiki. Type your article name above or create one of the articles listed here!



    World Trigger Wiki

    A Stage (ステージ, sutēji ?) or MAP (マップ, mappu ?)[1] is a virtual[2] arena in which Rank Wars are fought. It is selected by the lowest-ranked Squad competing in a match[3] and revealed a few minutes before its start.[4][5]

    Known Maps[edit source]

    Cityscape A

    Used: Round 6 Description
    Cityscape A
    (()(がい)() A, Shigaichi A Lit. Urban Area A?)[6] is a large urban area on flat ground.

    It is a varied map,[7] with rows of squat houses interspersed with condos several stories tall, while open spaces range from roads of various width to parks and stadii. Mountains are visible in the far distance.[8] This stage is considered the most standard one in which no agent class has the upper hand by default, and where audacious strategies based on topography are impossible. Nonetheless, a lack of experience with it can still put one at a disadvantage.[7] It appears to be favored in solo Rank Wars.[6]

    Major points
    • Typical Map
    • Most Common
    • Variety of Buildings

    Cityscape B

    Used: Round 4, Round 8 Description
    Cityscape B
    (()(がい)() B, Shigaichi B Lit. Urban Area B?) is a large urban area on flat ground, stretching as far as the eye can see.[9] Due to the varied sizes and shapes of the buildings, it is a mixture of low and high rises.[2] A sizable portion of the western area of the map[10][11] is taken up by a single, massive building or complex.[12]

    Some areas of the map have few lines of fire, and overall it is known to favor combatants who fight at close range.[2] Yuba Squad will always pick this stage when given the opportunity.[13]

    Major points
    • Varying Buildings
    • Mixture between small and open areas.

    Cityscape C

    Used: Round 2 Description
    Cityscape C
    (()(がい)() C, Shigaichi C Lit. Urban Area C?) is a hillside residential area. The houses, most of which are two stories tall, are built into the slope. The various blocks are separated by streets[14] with the occasional parked car.[15] Apart from the main streets, one can climb uphill through several flights of stairs.[14] The residential area is surrounded by woods and overlooked by a rocky wall.[14][16]

    This stage is known to favor Snipers. A single one perched on a high spot can dominate the battle, with agents heading uphill and thus being forced to cross the streets making particularly easy targets.[14] Conversely, the houses reduce sightlines from below, making it difficult to take aim while remaining hidden.[17]

    Major points
    • Atop a Sloping Hill
    • Short Buildings

    Cityscape D

    Used: Round 7 Description
    Cityscape D
    (()(がい)() D, Shigaichi D Lit. Urban Area D?)is a urban stage comprised of broad streets lined with large buildings.[18] The biggest one is a six-story[19] shopping mall at the center of the map,[20] an ensemble of wide-open[21] (atrium, hallways) and narrow spaces (shops and restaurants).[22] Although a bird's eye view of the map causes it to appear rather small, the multiplicity of floors of each building makes it a vertically aligned stage.[21]

    Since the buildings tend to contain broad, largely unencumbered spaces, Cityscape D encourages indoor Wars. In broad terms, ranged fighters have an advantage on the streets, whereas Attackers have the edge inside the buildings.[21] It is considered an anti-Sniper stage, since the only truly favorable area to Snipers are the streets, and to snipe someone in a building they must come much closer than they usually would.[23] Due to the multi-layered structure of the map, it is impossible to tell how close an opponent is from Radar alone,[21] and nothing short of Meteor will smoke out someone who hides with Bagworm. For this reason, many agents find this stage annoying to fight in.[24] Most fighters will take shelter inside the mall, thus making it the location where the majority of Wars are decided.[23]

    Major points
    • Tall, Narrow Buildings
    • Large Shopping Mall in Center
    • Mall Has 6 Levels

    Exhibition Hall

    Used: Round 8 day division (Azuma Squad vs. Kageura Squad vs. Ōji Squad) Description
    Exhibition Hall
    ((てん)()(じょう), Tenjijyō?) is a map whose distinguishing feature is what appears to be a large, multiple-story building whos industrial look is complemented by unusual glass paneling of distinctly modern taste. Around it is a vast, open space with several flights of stairs, some canopied, climbing up towards the building. A urban skyline is visible in the distance.[25][26]

    The abundance of open areas makes this stage advantageous to mid-ranged and long-ranged combatants.[25] Haruaki Azuma is known to excel in this map.[26]

    Major points
    • Potentially having an open field
    • Map Azuma excels at
    • Multiple levels

    Riverside A

    Used: Round 3 Description
    Riverside A
    (()(せん)(じき) A, Kasenjiki A Lit. Flood Plain A?)
    Major points
    • Varying Buildings
    • Large River in Center
    • Singular Bridge Connecting the Two Sides of River

    Industrial Area

    Used: Round 5 Description
    Industrial Area
    ((こう)(ぎょう)()(), Kōgyōchiku?) is an ensemble of industrial buildings, smokestacks,[27] and containers.[28] The appearance and size of the buildings vary considerably depending on their function,[27][28] and, though it has many open spaces,[25] many of the buildings are very close together. It appears to be a rather small map.[29]

    The abundance of open spaces make this map favorable to mid-ranged combatants,[25] while the number and proximity of tall buildings can obstruct Snipers;[1] nonetheless, there are perches from which a Sniper can get an excellent view of multiple areas of the stage.

    Major points
    • Narrow Paths/Alleyways
    • Varying Buildings

    Settings[edit source]

    Stages appear to be set by default to daytime and calm weather. However, the Squad which selects the map can freely alter the time of day and weather conditions,[30] which will not be known to the opponents and spectators until the match begins.[31][32][33] Changing the setting of the map is rare in general has only 3 out of the 9 Rounds shown have unique settings which makes sense as everyone is affected by the change. Extreme settings are generally avoided,[30] as they make placement luck all the more important as well as the previous point.[34]

    Night[edit source]

    This setting makes it so the combatants have to keep night vision on, which can be coupled with areas with bright lights like Cityscape D.

    Rainstorm[edit source]

    The only known extreme weather setting, This makes navigating the terrain harder as every outside is wet, this setting has also been shown to affect areas with pre-existing water areas like Riverside A.

    Snow[edit source]

    The only known normal weather setting, the snow is about 30 centimeters deep which heavily limits mobility for people without grasshopper however it is possible to bypass this by running on walls.

    Trivia[edit source]

    • In Chapter 87 the preview images are shown of what appear to be a forest stage and a map similar to Riverside A, but with a different, smaller bridge.[3]
    • At least one session of stealth and target acquisition training took place in a ravaged urban area.[35]
    • The preview image of Industrial Area has a nighttime setting.[3][25][1]
    • There is a open field mentioned by Kazuaki Ōji in Chapter 150 which may be part of the Exhibition Hall.[36]
    • In the original Japanese release of Chapter 152, Osamu appears to be initially unaware of what stage he has just spawned in,[37] despite maps being revealed a few minutes ahead of the match. This was fixed in the volume version, although the error persisted in the English release.

    References[edit source]

    1. 1.0 1.1 1.2 World Trigger MangaChapter 137 (p. 4)
    2. 2.0 2.1 2.2 World Trigger MangaChapter 110 (p. 17)
    3. 3.0 3.1 3.2 World Trigger MangaChapter 87 (p. 18)
    4. World Trigger MangaChapter 88 (p. 3)
    5. World Trigger MangaChapter 88 (p. 6-7)
    6. 6.0 6.1 World Trigger MangaChapter 38 (p. 6)
    7. 7.0 7.1 World Trigger MangaChapter 151 (p. 18)
    8. World Trigger MangaChapter 152 (p. 1)
    9. World Trigger MangaChapter 110 (p. 18-19)
    10. World Trigger MangaChapter 111 (p. 3)
    11. World Trigger MangaChapter 185 (p. 4)
    12. World Trigger MangaChapter 114 (p. 11)
    13. World Trigger MangaChapter 184 (p. 7)
    14. 14.0 14.1 14.2 14.3 World Trigger MangaChapter 88 (p. 4)
    15. World Trigger MangaChapter 89 (p. 5)
    16. World Trigger MangaChapter 91 (p. 5)
    17. World Trigger MangaChapter 88 (p. 5)
    18. World Trigger MangaChapter 165 (p. 14)
    19. World Trigger MangaChapter 167 (p. 11)
    20. World Trigger MangaChapter 167 (p. 1)
    21. 21.0 21.1 21.2 21.3 World Trigger MangaChapter 165 (p. 15)
    22. World Trigger MangaChapter 169 (p. 3)
    23. 23.0 23.1 World Trigger MangaChapter 165 (p. 17)
    24. World Trigger MangaChapter 165 (p. 16)
    25. 25.0 25.1 25.2 25.3 25.4 World Trigger MangaChapter 95 (p. 7)
    26. 26.0 26.1 World Trigger MangaChapter 184 (p. 2)
    27. 27.0 27.1 World Trigger MangaChapter 137 (p. 16-17)
    28. 28.0 28.1 World Trigger MangaChapter 141 (p. 2)
    29. World Trigger MangaChapter 138 (p. 3)
    30. 30.0 30.1 World Trigger MangaChapter 95 (p. 18)
    31. World Trigger MangaChapter 95 (p. 17-18)
    32. World Trigger MangaChapter 111 (p. 2)
    33. World Trigger MangaChapter 166 (p. 17-18)
    34. World Trigger MangaChapter 110 (p. 9)
    35. World Trigger MangaChapter 118 (p. 10)
    36. World Trigger MangaChapter 150 (p. 18)
    37. World Trigger MangaChapter 152 (p. 4)
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Oobr20 • 17 minutes ago
  • Oobr20 • 1 hour ago
  • Oobr20 • 1 hour ago
  • Desk gun • 6 hours ago
  • Welcome to WorldTriggerWiki.com!

    We have completed moving the wiki here from FANDOM. This is the wiki that will be maintained and updated in the future (more information). Enjoy your stay!


    If you would like to get involved, or if you have questions or feedback, check out the Community Portal.

    Cookies help us deliver our services. By using our services, you agree to our use of cookies.