×
Create a new article
Write your page title here:
We currently have 1,407 articles on World Trigger Wiki. Type your article name above or create one of the articles listed here!



    World Trigger Wiki

    Battle Simulation Exercise/Special Sim


    The Special Battle Simulation Exercise ((とく)(しゅ)(せん)(とう) シミュレーション (えん)(しゅう), Tokusyu Sentō Shimyurēshon Ensyū ?)[1] AKA Special Battle Sim ((とく)(しゅ)(せん)(とう) シミュ, Tokusyu Sentō Shimyu ?)[1] is a simulated event introduced in Chapter 214 that lasts two days (days 5 and 6), involving agent-designed trion soldiers.[2]

    Trion Soldier Maker[edit | edit source]

    Body Settings[edit | edit source]

    There are two settings that can be changed.[3]

    the unit's size can change from 1 to 5, with 3 being a bit bigger than a person.[3]

    Additionally the movement type can be selected[3] with different leg types give different stat bonuses[4][5], and penalties.[5] with them being

    • 2 Legs - +1 to Attack, Defense, and Evasion[5]
    • 4 Legs (Beast) - +1 to Action Token, Support and Evasion[5]
    • 4 Legs (Insectoid) - +1 Action Token, Attack, and Dexterity[5]
    • 6 Legs (Insectoid) - +1 Action Token, and Dexterity[5]
    • Flying- Unaffected by Terrain while moving[6], however -5 Action Tokens, -2 Evasion[5] and -6 to range when fighting a ground unit[6], but the effect is reduced the closer the units are to each other.[6] additionally the trion soldier can't equip a sniper rifle.[6]

    Armor/Custom[edit | edit source]

    There are two settings:

    armor density which ranges from 1 to 10.[7] which increases armor size and density[4], unit durability goes up while action tokens go down.[4]

    and Custom[7] which lets the user distort, delete, divide or add body parts for the trion soldier.[8]

    Stat Values[edit | edit source]

    There are 6 different stat values, with a minimum of 1 in each category.[4]

    • Action Tokens - Affects number of actions that can be taken in a single turn.[4] Maximum number - 20[4]
    • Attack - Affects level cap of melee weapons, ranged weapons, and skills.[4] Maximum number - 15[4]
    • Defense - Affects level cap of shield weapons and skills.[4] Maximum number - 15[4]
    • Evasion - Affects dodge rate and level cap of skills.[4] Maximum number - 15[4]
    • Support - Affects the number of co-op actions activated in a single turn.[4] Maximum number - 15[4]
      • Co-op actions function similary to combo skills in the standard battle simulation.[9]
    • Technique - Affects level cap of ranged weapons, sniper weapons, and skills.[4] Maximum number - 15[4]

    Sensor[edit | edit source]

    There are only 3 stats that can be changed, the minimum requirement is 0.[10]

    Trion Sensor - Affects radar's detection range.[10] maximum number - 20[11]

    Optic Sensor - Affects weapon range and scope of vision.[10] maximum number - 15[10]

    Auditory Sensor - affects weapon range and auditory detection.[10] maximum number - 10[10]

    • Data picked by sensors is shared between all units.[11]

    Weapon/Skills[edit | edit source]

    There are 7 different weapons[12], and 8 different skills[12], additionally leaving the unit unequipped is allowed.[13]

    Different weapons have different costs due to being split between their characteristics.[14] the characteristics are.

    • Damage + Range - (Blade[14])
    • Damage + Range + Ammo (Standard Shots[14], Sniper Rifle[14])
    • Damage + Range + Ammo + Splash Damage (Meteor[14], and Grenade[14])

    Creation Rules[edit | edit source]

    There are a creation cost, and a squad budget.[15]

    the squad budget is 12,000 no matter what.[16]

    the creation cost depends on the creation with higher stats raising the cost[4], as well as ammo[17], and with some skills having a notably high cost.[18] there is also a creation cost limit, which depends on the user's trion.[19]

    Rules[edit | edit source]

    rules list in Chapter 238.[16]

    • The only units usable in the Special Battle Simulation are Trion Soldiers.
    • The combined cost of all deployed units must fall within the squad budget of 12,000.
    • Multiple of the same unit may deployed, but each squad member's individual creation must be used in every match (at least one of each unit).
    • When a given unit is defeated, its creation cost (and point value) is unknown.
    • Each match last five turns.
    • If the final gap in points is 2,000 or greater, the squad with more points wins.
    • If the gap in points is less than 2,000, the match will end in a draw.

    Additionally Data picked up by sensors is shared between all units.[11]

    Schedule[edit | edit source]

    Day Win Draw Loss
    Exam Day 5
    Battle Simulation 4
    Special 1[20]
    100 20 0
    Exam Day 6
    Battle Simulation 5
    Special 2[20]
    150 30 0

    References[edit | edit source]

    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Desk gun • 3 days ago
  • Desk gun • 3 days ago
  • Desk gun • 3 days ago
  • Desk gun • 3 days ago
  • Welcome to WorldTriggerWiki.com!

    We have completed moving the wiki here from FANDOM. This is the wiki that will be maintained and updated in the future (more information). Enjoy your stay!


    If you would like to get involved, or if you have questions or feedback, check out the Community Portal.

    Cookies help us deliver our services. By using our services, you agree to our use of cookies.