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The {{nihongo|Special Battle Simulation Exercise|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュレーション {{ruby|演|えん}}{{ruby|習|しゅう}}|Tokusyu Sentō Shimyurēshon Ensyū}}{{ref|name=c214p2|c=214|p=2}} AKA {{nihongo|Special Battle Sim|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュ|Tokusyu Sentō Shimyu}}{{ref|name=c214p2|c=214|p=2}} is a simulated event introduced in [[The Away Mission Test: Part 12|Chapter 214]] that lasts two days (days 5 and 6).{{ref|name=c214p2-4|c=214|p=2-4}} |
The {{nihongo|Special Battle Simulation Exercise|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュレーション {{ruby|演|えん}}{{ruby|習|しゅう}}|Tokusyu Sentō Shimyurēshon Ensyū}}{{ref|name=c214p2|c=214|p=2}} AKA {{nihongo|Special Battle Sim|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュ|Tokusyu Sentō Shimyu}}{{ref|name=c214p2|c=214|p=2}} is a simulated event introduced in [[The Away Mission Test: Part 12|Chapter 214]] that lasts two days (days 5 and 6), involving [[Trion Soldier/Away Test Soldiers|agent-designed trion soldiers]].{{ref|name=c214p2-4|c=214|p=2-4}} |
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==Trion Soldier Maker== |
==Trion Soldier Maker== |
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[[File:Trion Soldier Maker Size.jpg|200px|right|frameless]] |
[[File:Trion Soldier Maker Size.jpg|200px|right|frameless]] |
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Additionally the movement type can be selected{{ref|name = c238p2}}, |
Additionally the movement type can be selected{{ref|name = c238p2}} with different leg types give different stat bonuses{{ref|name = c238p5|c = 238|p = 5}}{{ref|name = c239p7}}, and penalties.{{ref|name = c239p7|c = 239|p = 7}} with them being |
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2 legs |
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*2 Legs - +1 to Attack, Defense, and Evasion{{ref|name = c239p7}} |
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4 legs (beast) |
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*4 Legs (Beast) - +1 to Action Token, Support and Evasion{{ref|name = c239p7}} |
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4 legs (insectoid) |
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*4 Legs (Insectoid) - +1 Action Token, Attack, and Dexterity{{ref|name = c239p7}} |
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6 legs (insectoid) |
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*6 Legs (Insectoid) - +1 Action Token, and Dexterity{{ref|name = c239p7}} |
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flying |
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*Flying- Unaffected by Terrain while moving{{ref|name = c239p6|c = 239|p = 6}}, however -5 Action Tokens, -2 Evasion{{ref|name = c239p7}} and -6 to range when fighting a ground unit{{ref|name = c239p6}}, but the effect is reduced the closer the units are to each other.{{ref|name = c239p6}} additionally the trion soldier can't equip a sniper rifle.{{ref|name = c239p6}} |
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===Armor/Custom=== |
===Armor/Custom=== |
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There are two settings: |
There are two settings: |
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armor density which ranges from 1 to 10.{{ref|name = c238p3|c = 238|p = 3}} |
armor density which ranges from 1 to 10.{{ref|name = c238p3|c = 238|p = 3}} which increases armor size and density{{ref|name = c238p5}}, unit durability goes up while action tokens go down.{{ref|name = c238p5}} |
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and Custom{{ref|name = c238p3}} which lets the user distort, delete, divide or add body parts for the trion soldier.{{ref|name = c238p4|c = 238|p = 4}} |
and Custom{{ref|name = c238p3}} which lets the user distort, delete, divide or add body parts for the trion soldier.{{ref|name = c238p4|c = 238|p = 4}} |
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===Stat Values=== |
===Stat Values=== |
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There are 6 different stat values, with a minimum of 1 in each category.{{Ref|name = c238p5|c = 238|p = 5}} |
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*Action Tokens - Affects number of actions that can be taken in a single turn.{{Ref|name = c238p5}} Maximum number - 20{{Ref|name = c238p5}} |
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*Attack - Affects level cap of melee weapons, ranged weapons, and skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}} |
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*Defense - Affects level cap of shield weapons and skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}} |
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*Evasion - Affects dodge rate and level cap of skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}} |
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*Support - Affects the number of co-op actions activated in a single turn.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}} |
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**Co-op actions function similary to combo skills in the standard battle simulation.{{ref|name = c239p5|c = 239|p = 5}} |
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*Technique - Affects level cap of ranged weapons, sniper weapons, and skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}} |
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===Sensor=== |
===Sensor=== |
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There are only 3 stats that can be changed, the minimum requirement is 0.{{Ref|name = c238p10|c = 238|p = 10}} |
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Trion Sensor - Affects radar's detection range.{{Ref|name = c238p10}} maximum number - 20{{Ref|name = c238p11|c = 238|p = 11}} |
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Optic Sensor - Affects weapon range and scope of vision.{{Ref|name = c238p10}} maximum number - 15{{Ref|name = c238p10}} |
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Auditory Sensor - affects weapon range and auditory detection.{{Ref|name = c238p10}} maximum number - 10{{Ref|name = c238p10}} |
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*Data picked by sensors is shared between all units.{{Ref|name = c238p11}} |
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===Weapon/Skills=== |
===Weapon/Skills=== |
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There are 7 different weapons{{ref|name = c238p12|c = 238|p = 12}}, and 8 different skills{{ref|name = c238p12}}, additionally leaving the unit unequipped is allowed.{{ref|name = c238p17|c = 238|p = 17}} |
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Different weapons have different costs due to being split between their characteristics.{{ref|name = c239p9|c = 239|p = 9}} the characteristics are. |
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*Damage + Range - (Blade{{ref|name = c239p9}}) |
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*Damage + Range + Ammo (Standard Shots{{ref|name = c239p9}}, Sniper Rifle{{ref|name = c239p9}}) |
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*Damage + Range + Ammo + Splash Damage (Meteor{{ref|name = c239p9}}, and Grenade{{ref|name = c239p9}}) |
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===Creation Rules=== |
===Creation Rules=== |
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the squad budget is 12,000 no matter what.{{ref|name = c238p18}} |
the squad budget is 12,000 no matter what.{{ref|name = c238p18}} |
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the creation cost depends on the |
the creation cost depends on the creation with higher stats raising the cost{{ref|name = c238p5}}, as well as ammo{{ref|name = c238p13|c = 238|p = 13}}, and with some skills having a notably high cost.{{ref|name = c238p14|c = 238|p = 14}} there is also a creation cost limit, which depends on the user's trion.{{ref|name = c238p7|c = 238|p = 7}} |
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==Rules== |
==Rules== |
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==Schedule== |
==Schedule== |
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The full schedule is currently unknown. |
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{{Battle Sim Schedule/header}} |
{{Battle Sim Schedule/header}} |
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{{Battle Sim Schedule|Exam Day 5<br/>Battle Simulation 4<br/>Special 1{{ |
{{Battle Sim Schedule|Exam Day 5<br/>Battle Simulation 4<br/>Special 1{{qref|name = c214p3-4|v = 24|c = 214|p = 3-4}}|100|20|0}} |
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{{Battle Sim Schedule|Exam Day 6<br/>Battle Simulation 5<br/>Special 2{{ |
{{Battle Sim Schedule|Exam Day 6<br/>Battle Simulation 5<br/>Special 2{{qref|name = c214p3-4}}|150|30|0}} |
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Latest revision as of 14:28, May 2, 2024
- Overview
- Special Sim
- Known Parameters
- Known Penchants
- Rankings
The Special Battle Simulation Exercise (特殊戦闘 シミュレーション 演習, Tokusyu Sentō Shimyurēshon Ensyū ?)[1] AKA Special Battle Sim (特殊戦闘 シミュ, Tokusyu Sentō Shimyu ?)[1] is a simulated event introduced in Chapter 214 that lasts two days (days 5 and 6), involving agent-designed trion soldiers.[2]
Trion Soldier Maker[edit source]
Body Settings[edit source]
There are two settings that can be changed.[3]
the unit's size can change from 1 to 5, with 3 being a bit bigger than a person.[3]
![](http://static.miraheze.org/worldtriggerwiki/thumb/7/74/Trion_Soldier_Maker_Size.jpg/200px-Trion_Soldier_Maker_Size.jpg)
Additionally the movement type can be selected[3] with different leg types give different stat bonuses[4][5], and penalties.[5] with them being
- 2 Legs - +1 to Attack, Defense, and Evasion[5]
- 4 Legs (Beast) - +1 to Action Token, Support and Evasion[5]
- 4 Legs (Insectoid) - +1 Action Token, Attack, and Dexterity[5]
- 6 Legs (Insectoid) - +1 Action Token, and Dexterity[5]
- Flying- Unaffected by Terrain while moving[6], however -5 Action Tokens, -2 Evasion[5] and -6 to range when fighting a ground unit[6], but the effect is reduced the closer the units are to each other.[6] additionally the trion soldier can't equip a sniper rifle.[6]
Armor/Custom[edit source]
There are two settings:
armor density which ranges from 1 to 10.[7] which increases armor size and density[4], unit durability goes up while action tokens go down.[4]
and Custom[7] which lets the user distort, delete, divide or add body parts for the trion soldier.[8]
Stat Values[edit source]
There are 6 different stat values, with a minimum of 1 in each category.[4]
- Action Tokens - Affects number of actions that can be taken in a single turn.[4] Maximum number - 20[4]
- Support - Affects the number of co-op actions activated in a single turn.[4] Maximum number - 15[4]
- Co-op actions function similary to combo skills in the standard battle simulation.[9]
- Technique - Affects level cap of ranged weapons, sniper weapons, and skills.[4] Maximum number - 15[4]
Sensor[edit source]
There are only 3 stats that can be changed, the minimum requirement is 0.[10]
Trion Sensor - Affects radar's detection range.[10] maximum number - 20[11]
Optic Sensor - Affects weapon range and scope of vision.[10] maximum number - 15[10]
Auditory Sensor - affects weapon range and auditory detection.[10] maximum number - 10[10]
- Data picked by sensors is shared between all units.[11]
Weapon/Skills[edit source]
There are 7 different weapons[12], and 8 different skills[12], additionally leaving the unit unequipped is allowed.[13]
Different weapons have different costs due to being split between their characteristics.[14] the characteristics are.
- Damage + Range - (Blade[14])
- Damage + Range + Ammo (Standard Shots[14], Sniper Rifle[14])
- Damage + Range + Ammo + Splash Damage (Meteor[14], and Grenade[14])
Creation Rules[edit source]
There are a creation cost, and a squad budget.[15]
the squad budget is 12,000 no matter what.[16]
the creation cost depends on the creation with higher stats raising the cost[4], as well as ammo[17], and with some skills having a notably high cost.[18] there is also a creation cost limit, which depends on the user's trion.[19]
Rules[edit source]
rules list in Chapter 238.[16]
- The only units usable in the Special Battle Simulation are Trion Soldiers.
- The combined cost of all deployed units must fall within the squad budget of 12,000.
- Multiple of the same unit may deployed, but each squad member's individual creation must be used in every match (at least one of each unit).
- When a given unit is defeated, its creation cost (and point value) is unknown.
- Each match last five turns.
- If the final gap in points is 2,000 or greater, the squad with more points wins.
- If the gap in points is less than 2,000, the match will end in a draw.
Additionally Data picked up by sensors is shared between all units.[11]
Schedule[edit source]
Day | Win | Draw | Loss |
---|---|---|---|
Exam Day 5 Battle Simulation 4 Special 1[20] |
100 | 20 | 0 |
Exam Day 6 Battle Simulation 5 Special 2[20] |
150 | 30 | 0 |
References[edit source]
- ↑ 1.0 1.1 World Trigger Manga — Chapter 214 (p. 2)
- ↑ World Trigger Manga — Chapter 214 (p. 2-4)
- ↑ 3.0 3.1 3.2 World Trigger Manga — Chapter 238 (p. 2)
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 World Trigger Manga — Chapter 238 (p. 5)
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 World Trigger Manga — Chapter 239 (p. 7)
- ↑ 6.0 6.1 6.2 6.3 World Trigger Manga — Chapter 239 (p. 6)
- ↑ 7.0 7.1 World Trigger Manga — Chapter 238 (p. 3)
- ↑ World Trigger Manga — Chapter 238 (p. 4)
- ↑ World Trigger Manga — Chapter 239 (p. 5)
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 World Trigger Manga — Chapter 238 (p. 10)
- ↑ 11.0 11.1 11.2 World Trigger Manga — Chapter 238 (p. 11)
- ↑ 12.0 12.1 World Trigger Manga — Chapter 238 (p. 12)
- ↑ World Trigger Manga — Chapter 238 (p. 17)
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 World Trigger Manga — Chapter 239 (p. 9)
- ↑ World Trigger Manga — Chapter 238 (p. 1)
- ↑ 16.0 16.1 World Trigger Manga — Chapter 238 (p. 18)
- ↑ World Trigger Manga — Chapter 238 (p. 13)
- ↑ World Trigger Manga — Chapter 238 (p. 14)
- ↑ World Trigger Manga — Chapter 238 (p. 7)
- ↑ 20.0 20.1 World Trigger Manga — Vol. 24 Chapter 214 (p. 3-4).