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    {{Parent Tab
    The {{nihongo|Special Battle Simulation Exercise|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュレーション {{ruby|演|えん}}{{ruby|習|しゅう}}|Tokusyu Sentō Shimyurēshon Ensyū}}{{ref|name=c214p2|c=214|p=2}} AKA {{nihongo|Special Battle Sim|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュ|Tokusyu Sentō Shimyu}}{{ref|name=c214p2|c=214|p=2}} is a simulated event introduced in [[The Away Mission Test: Part 12|Chapter 214]] that lasts two days (days 5 and 6).{{ref|name=c214p2-4|c=214|p=2-4}}
    |tab1=Overview
    |tab2=Special Sim
    |tab3=Known Parameters
    |tab4=Known Penchants
    |tab5=Rankings
    }}

    The {{nihongo|Special Battle Simulation Exercise|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュレーション {{ruby|演|えん}}{{ruby|習|しゅう}}|Tokusyu Sentō Shimyurēshon Ensyū}}{{ref|name=c214p2|c=214|p=2}} AKA {{nihongo|Special Battle Sim|{{ruby|特|とく}}{{ruby|殊|しゅ}}{{ruby|戦|せん}}{{ruby|闘|とう}} シミュ|Tokusyu Sentō Shimyu}}{{ref|name=c214p2|c=214|p=2}} is a simulated event introduced in [[The Away Mission Test: Part 12|Chapter 214]] that lasts two days (days 5 and 6), involving [[Trion Soldier/Away Test Soldiers|agent-designed trion soldiers]].{{ref|name=c214p2-4|c=214|p=2-4}}


    ==Trion Soldier Maker==
    ==Trion Soldier Maker==
    ===Body Settings===
    ===Body Settings===
    There are two settings that can be changed.{{ref|name = c238p2}}

    the unit's size can change from 1 to 5, with 3 being a bit bigger than a person.{{ref|name = c238p2|c = 238|p = 2}}
    [[File:Trion Soldier Maker Size.jpg|200px|right|frameless]]

    Additionally the movement type can be selected{{ref|name = c238p2}} with different leg types give different stat bonuses{{ref|name = c238p5|c = 238|p = 5}}{{ref|name = c239p7}}, and penalties.{{ref|name = c239p7|c = 239|p = 7}} with them being

    *2 Legs - +1 to Attack, Defense, and Evasion{{ref|name = c239p7}}
    *4 Legs (Beast) - +1 to Action Token, Support and Evasion{{ref|name = c239p7}}
    *4 Legs (Insectoid) - +1 Action Token, Attack, and Dexterity{{ref|name = c239p7}}
    *6 Legs (Insectoid) - +1 Action Token, and Dexterity{{ref|name = c239p7}}
    *Flying- Unaffected by Terrain while moving{{ref|name = c239p6|c = 239|p = 6}}, however -5 Action Tokens, -2 Evasion{{ref|name = c239p7}} and -6 to range when fighting a ground unit{{ref|name = c239p6}}, but the effect is reduced the closer the units are to each other.{{ref|name = c239p6}} additionally the trion soldier can't equip a sniper rifle.{{ref|name = c239p6}}


    ===Armor/Custom===
    ===Armor/Custom===
    There are two settings:

    armor density which ranges from 1 to 10.{{ref|name = c238p3|c = 238|p = 3}} which increases armor size and density{{ref|name = c238p5}}, unit durability goes up while action tokens go down.{{ref|name = c238p5}}

    and Custom{{ref|name = c238p3}} which lets the user distort, delete, divide or add body parts for the trion soldier.{{ref|name = c238p4|c = 238|p = 4}}


    ===Stat Values===
    ===Stat Values===
    There are 6 different stat values, with a minimum of 1 in each category.{{Ref|name = c238p5|c = 238|p = 5}}

    *Action Tokens - Affects number of actions that can be taken in a single turn.{{Ref|name = c238p5}} Maximum number - 20{{Ref|name = c238p5}}

    *Attack - Affects level cap of melee weapons, ranged weapons, and skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}}

    *Defense - Affects level cap of shield weapons and skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}}

    *Evasion - Affects dodge rate and level cap of skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}}

    *Support - Affects the number of co-op actions activated in a single turn.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}}
    **Co-op actions function similary to combo skills in the standard battle simulation.{{ref|name = c239p5|c = 239|p = 5}}

    *Technique - Affects level cap of ranged weapons, sniper weapons, and skills.{{Ref|name = c238p5}} Maximum number - 15{{Ref|name = c238p5}}


    ===Sensor===
    ===Sensor===
    There are only 3 stats that can be changed, the minimum requirement is 0.{{Ref|name = c238p10|c = 238|p = 10}}

    Trion Sensor - Affects radar's detection range.{{Ref|name = c238p10}} maximum number - 20{{Ref|name = c238p11|c = 238|p = 11}}

    Optic Sensor - Affects weapon range and scope of vision.{{Ref|name = c238p10}} maximum number - 15{{Ref|name = c238p10}}

    Auditory Sensor - affects weapon range and auditory detection.{{Ref|name = c238p10}} maximum number - 10{{Ref|name = c238p10}}

    *Data picked by sensors is shared between all units.{{Ref|name = c238p11}}

    ===Weapon/Skills===
    There are 7 different weapons{{ref|name = c238p12|c = 238|p = 12}}, and 8 different skills{{ref|name = c238p12}}, additionally leaving the unit unequipped is allowed.{{ref|name = c238p17|c = 238|p = 17}}

    Different weapons have different costs due to being split between their characteristics.{{ref|name = c239p9|c = 239|p = 9}} the characteristics are.

    *Damage + Range - (Blade{{ref|name = c239p9}})
    *Damage + Range + Ammo (Standard Shots{{ref|name = c239p9}}, Sniper Rifle{{ref|name = c239p9}})
    *Damage + Range + Ammo + Splash Damage (Meteor{{ref|name = c239p9}}, and Grenade{{ref|name = c239p9}})


    ===Creation Rules===
    ===Creation Rules===
    There are a creation cost, and a squad budget.{{ref|name = c238p1|c = 238|p = 1}}

    the squad budget is 12,000 no matter what.{{ref|name = c238p18}}

    the creation cost depends on the creation with higher stats raising the cost{{ref|name = c238p5}}, as well as ammo{{ref|name = c238p13|c = 238|p = 13}}, and with some skills having a notably high cost.{{ref|name = c238p14|c = 238|p = 14}} there is also a creation cost limit, which depends on the user's trion.{{ref|name = c238p7|c = 238|p = 7}}


    ==Rules==
    ==Rules==
    rules list in [[The Away Mission Test: Part 34|Chapter 238]].{{ref|name = c238p18|c = 238|p = 18}}
    *The only units usable in the Special Battle Simulation are Trion Soldiers.
    *The combined cost of all deployed units must fall within the squad budget of 12,000.
    *Multiple of the same unit may deployed, but each squad member's individual creation must be used in every match (at least one of each unit).
    *When a given unit is defeated, its creation cost (and point value) is unknown.
    *Each match last five turns.
    *If the final gap in points is 2,000 or greater, the squad with more points wins.
    *If the gap in points is less than 2,000, the match will end in a draw.

    Additionally Data picked up by sensors is shared between all units.{{ref|name = c238p11|c = 238|p = 11}}


    ==Schedule==
    ==Schedule==
    The full schedule is currently unknown.
    {{Battle Sim Schedule/header}}
    {{Battle Sim Schedule/header}}
    {{Battle Sim Schedule|Exam Day 5<br/>Battle Simulation 4<br/>Special 1{{ref|name = c214p3-4|c = 214|p = 3-4}}|50|10|0}}
    {{Battle Sim Schedule|Exam Day 5<br/>Battle Simulation 4<br/>Special 1{{qref|name = c214p3-4|v = 24|c = 214|p = 3-4}}|100|20|0}}
    {{Battle Sim Schedule|Exam Day 6<br/>Battle Simulation 5<br/>Special 2{{ref|name = c214p3-4|c = 214|p = 3-4}}|150|Unknown|Unknown}}
    {{Battle Sim Schedule|Exam Day 6<br/>Battle Simulation 5<br/>Special 2{{qref|name = c214p3-4}}|150|30|0}}
    |}
    |}



    Latest revision as of 14:28, May 2, 2024


    The Special Battle Simulation Exercise ((とく)(しゅ)(せん)(とう) シミュレーション (えん)(しゅう), Tokusyu Sentō Shimyurēshon Ensyū ?)[1] AKA Special Battle Sim ((とく)(しゅ)(せん)(とう) シミュ, Tokusyu Sentō Shimyu ?)[1] is a simulated event introduced in Chapter 214 that lasts two days (days 5 and 6), involving agent-designed trion soldiers.[2]

    Trion Soldier Maker[edit source]

    Body Settings[edit source]

    There are two settings that can be changed.[3]

    the unit's size can change from 1 to 5, with 3 being a bit bigger than a person.[3]

    Additionally the movement type can be selected[3] with different leg types give different stat bonuses[4][5], and penalties.[5] with them being

    • 2 Legs - +1 to Attack, Defense, and Evasion[5]
    • 4 Legs (Beast) - +1 to Action Token, Support and Evasion[5]
    • 4 Legs (Insectoid) - +1 Action Token, Attack, and Dexterity[5]
    • 6 Legs (Insectoid) - +1 Action Token, and Dexterity[5]
    • Flying- Unaffected by Terrain while moving[6], however -5 Action Tokens, -2 Evasion[5] and -6 to range when fighting a ground unit[6], but the effect is reduced the closer the units are to each other.[6] additionally the trion soldier can't equip a sniper rifle.[6]

    Armor/Custom[edit source]

    There are two settings:

    armor density which ranges from 1 to 10.[7] which increases armor size and density[4], unit durability goes up while action tokens go down.[4]

    and Custom[7] which lets the user distort, delete, divide or add body parts for the trion soldier.[8]

    Stat Values[edit source]

    There are 6 different stat values, with a minimum of 1 in each category.[4]

    • Action Tokens - Affects number of actions that can be taken in a single turn.[4] Maximum number - 20[4]
    • Attack - Affects level cap of melee weapons, ranged weapons, and skills.[4] Maximum number - 15[4]
    • Defense - Affects level cap of shield weapons and skills.[4] Maximum number - 15[4]
    • Evasion - Affects dodge rate and level cap of skills.[4] Maximum number - 15[4]
    • Support - Affects the number of co-op actions activated in a single turn.[4] Maximum number - 15[4]
      • Co-op actions function similary to combo skills in the standard battle simulation.[9]
    • Technique - Affects level cap of ranged weapons, sniper weapons, and skills.[4] Maximum number - 15[4]

    Sensor[edit source]

    There are only 3 stats that can be changed, the minimum requirement is 0.[10]

    Trion Sensor - Affects radar's detection range.[10] maximum number - 20[11]

    Optic Sensor - Affects weapon range and scope of vision.[10] maximum number - 15[10]

    Auditory Sensor - affects weapon range and auditory detection.[10] maximum number - 10[10]

    • Data picked by sensors is shared between all units.[11]

    Weapon/Skills[edit source]

    There are 7 different weapons[12], and 8 different skills[12], additionally leaving the unit unequipped is allowed.[13]

    Different weapons have different costs due to being split between their characteristics.[14] the characteristics are.

    • Damage + Range - (Blade[14])
    • Damage + Range + Ammo (Standard Shots[14], Sniper Rifle[14])
    • Damage + Range + Ammo + Splash Damage (Meteor[14], and Grenade[14])

    Creation Rules[edit source]

    There are a creation cost, and a squad budget.[15]

    the squad budget is 12,000 no matter what.[16]

    the creation cost depends on the creation with higher stats raising the cost[4], as well as ammo[17], and with some skills having a notably high cost.[18] there is also a creation cost limit, which depends on the user's trion.[19]

    Rules[edit source]

    rules list in Chapter 238.[16]

    • The only units usable in the Special Battle Simulation are Trion Soldiers.
    • The combined cost of all deployed units must fall within the squad budget of 12,000.
    • Multiple of the same unit may deployed, but each squad member's individual creation must be used in every match (at least one of each unit).
    • When a given unit is defeated, its creation cost (and point value) is unknown.
    • Each match last five turns.
    • If the final gap in points is 2,000 or greater, the squad with more points wins.
    • If the gap in points is less than 2,000, the match will end in a draw.

    Additionally Data picked up by sensors is shared between all units.[11]

    Schedule[edit source]

    Day Win Draw Loss
    Exam Day 5
    Battle Simulation 4
    Special 1[20]
    100 20 0
    Exam Day 6
    Battle Simulation 5
    Special 2[20]
    150 30 0

    References[edit source]

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