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    World Trigger Wiki

    Module:Char Stat: Difference between revisions

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    Line 6: Line 6:


    function Stat:new(action_token, trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
    function Stat:new(action_token, trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
    parallel_processing, tactics, command, special_tactics, position, listname)
    parallel_processing, tactics, command, special_tactics, position, listname, args)
    ---@class Stat
    ---@class Stat
    local res = {}
    local res = {}
    Line 26: Line 26:
    res.position = position
    res.position = position
    res.listname = tonumber(listname) or 0
    res.listname = tonumber(listname) or 0
    res.args = args or {db = "bbf"}
    return res
    return res
    end
    end
    Line 82: Line 83:
    function Stat.calcListName(self, frame)
    function Stat.calcListName(self, frame)
    local p = tostring(self.listname)
    local p = tostring(self.listname)
    local name = "bbf" .. p
    local args = self.args
    local name = ""
    return frame:expandTemplate{title = "ref", args = {name = name, db = 'bbf', p = p}}
    if args.db then name = "bbf" .. p elseif args.c then name = "c" .. p end
    args.name = name
    args.p = p
    return frame:expandTemplate{title = "ref", args = args}
    end
    end



    Latest revision as of 20:11, May 21, 2024

    Documentation for this module may be created at Module:Char Stat/doc

    ---@type Util
    local util = require("Module:Util")
    
    ---@class Stat
    local Stat = {}
    
    function Stat:new(action_token, trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
        parallel_processing, tactics, command, special_tactics, position, listname, args)
        ---@class Stat
        local res = {}
        setmetatable(res, self)
        self.__index = self
        res.action_token = tonumber(action_token) or 0
        res.trion = tonumber(trion) or 0
        res.attack = tonumber(attack) or 0
        res.defense = tonumber(defense) or 0
        res.mobility = tonumber(mobility) or 0
        res.skill = tonumber(skill) or 0
        res.range = tonumber(range) or 0
        res.mechanical_operation = tonumber(mechanical_operation) or 0
        res.data_analysis = tonumber(data_analysis) or 0
        res.parallel_processing = tonumber(parallel_processing) or 0
        res.tactics = tonumber(tactics) or 0
        res.command = tonumber(command) or 0
        res.special_tactics = tonumber(special_tactics) or 0
        res.position = position
        res.listname = tonumber(listname) or 0
        res.args = args or {db = "bbf"}
        return res
    end
    
    function Stat.from_table(table)
        return Stat.new(unpack(table, 1, 13))
    end
    
    function Stat.from_data()
        ---@type CS_Stat
        local data = require("Module:Char Stat/data")
        local ret = {}
        for k, t in pairs(data) do
            ret[k] = Stat:new(t.action_token, t.trion, t.attack, t.defense, t.mobility, t.skill,
            t.range, t.mechanical_operation, t.data_analysis, t.parallel_processing, t.tactics, t.command,
            t.special_tactics, t.position, t.listname)
        end
        return ret
    end
    
    function Stat.total(self)
        local total = 0
        for k, v in pairs(self) do
            if type(v) == "number" then
                if self.position == "Operator" and k ~= "trion" and k ~= "listname" then
                    total = total + v
                elseif self.position ~= "Operator" and k ~= "listname" then
                    total = total + v
                end
            end
        end
        return total
    end
    
    local data = Stat.from_data()
    
    ---@param frame frame
    function Stat.GetStat(frame)
        local args, pargs = util.get_args_and_pargs(frame)
        local name = args[1] or pargs[1] or ""
        name = name:gsub(" ", "_")
        local key = args[2] or pargs[2] or "total"
        ---@type Stat
        local entry = data[name]
        local res = {}
        for k, v in pairs(entry) do
          if type(v) == "number" or type(v) == "string" then
            res[k] = v
          end
        end
        res.total = entry:total()
        return res[key]
    end
    
    ---@param frame frame
    function Stat.calcListName(self, frame)
        local p = tostring(self.listname)
        local args = self.args
        local name = ""
        if args.db then name = "bbf" .. p elseif args.c then name = "c" .. p end
        args.name = name
        args.p = p
        return frame:expandTemplate{title = "ref", args = args}
    end
    
    ---@param frame frame
    function Stat.calcChartName(self, frame)
        return "[[Border Briefing File]] Page " .. self.listname .. self:calcListName(frame)
    end
    
    ---@param frame frame
    function Stat.GetListName(frame)
        local args, pargs = util.get_args_and_pargs(frame)
        local name = args[1] or pargs[1] or ""
        ---@type Stat
        local entry = data[name]
        return "[[" .. name .. "]]" .. entry:calcListName(frame)
    end
    
    ---@param frame frame
    function Stat.GetChartName(frame)
        local args, pargs = util.get_args_and_pargs(frame)
        local name = args[1] or pargs[1] or ""
        ---@type Stat
        local entry = data[name]
        return entry:calcChartName(frame)
    end
    
    return Stat
    
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