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    World Trigger Wiki

    Module:Char Stat: Difference between revisions

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    Line 6: Line 6:


    function Stat:new(trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
    function Stat:new(trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
    parallel_processing, tactics, command, special_tactics)
    parallel_processing, tactics, command, special_tactics, position)
    local res = Stat
    local res = Stat
    setmetatable(res, Stat)
    setmetatable(res, Stat)
    Line 21: Line 21:
    res.command = tonumber(command) or 0
    res.command = tonumber(command) or 0
    res.special_tactics = tonumber(special_tactics) or 0
    res.special_tactics = tonumber(special_tactics) or 0
    res.position = position
    return res
    return res
    end
    end


    function Stat:from_table(table)
    function Stat:from_table(table)
    return Stat:new(unpack(table, 1, 12))
    return Stat:new(unpack(table, 1, 13))
    end
    end


    Line 41: Line 42:
    end
    end


    function Stat.total(self)
    ---@param frame frame
    local total = 0
    function Stat:from_frame(frame)
    local args, _ = util.get_args_and_pargs(frame)
    for k, v in pairs(self) do
    if type(v) == "number" then
    return Stat:from_table(args)
    if self.position == "Operator" and k ~= "trion" then
    total = total + v
    elseif self.position ~= "Operator" then
    total = total + v
    end
    end
    end
    return total
    end
    end



    Revision as of 21:00, May 17, 2024

    Documentation for this module may be created at Module:Char Stat/doc

    ---@type Util
    local util = require("Module:Util")
    
    local Stat = {}
    Stat.__index = Stat
    
    function Stat:new(trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
        parallel_processing, tactics, command, special_tactics, position)
        local res = Stat
        setmetatable(res, Stat)
        res.trion = tonumber(trion) or 0
        res.attack = tonumber(attack) or 0
        res.defense = tonumber(defense) or 0
        res.mobility = tonumber(mobility) or 0
        res.skill = tonumber(skill) or 0
        res.range = tonumber(range) or 0
        res.mechanical_operation = tonumber(mechanical_operation) or 0
        res.data_analysis = tonumber(data_analysis) or 0
        res.parallel_processing = tonumber(parallel_processing) or 0
        res.tactics = tonumber(tactics) or 0
        res.command = tonumber(command) or 0
        res.special_tactics = tonumber(special_tactics) or 0
        res.position = position
        return res
    end
    
    function Stat:from_table(table)
        return Stat:new(unpack(table, 1, 13))
    end
    
    function Stat:from_data()
        ---@type CS_Stat
        local data = require("Module:Char Stat/data")
        local ret = {}
        for k, t in pairs(data) do
            ret[k] = Stat
            for ik, v in pairs(t) do
                ret[k][ik] = v
            end
        end
        return ret
    end
    
    function Stat.total(self)
        local total = 0
        for k, v in pairs(self) do
            if type(v) == "number" then
                if self.position == "Operator" and k ~= "trion" then
                    total = total + v
                elseif self.position ~= "Operator" then
                    total = total + v
                end
            end
        end
        return total
    end
    
    return Stat
    
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