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    World Trigger Wiki

    Module:Char Stat: Difference between revisions

    Content added Content deleted
    (Created page with "local Stat = {} Stat.__index = Stat function Stat:new(trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis, parallel_processing, tactics, command, special_tactics) local res = Stat setmetatable(res, Stat) res.trion = tonumber(trion) or 0 res.attack = tonumber(attack) or 0 res.defense = tonumber(defense) or 0 res.mobility = tonumber(mobility) or 0 res.skill = tonumber(skill) or 0 res.range = tonumber(rang...")
     
    mNo edit summary
    Line 1: Line 1:
    local util = require("Module:Util")

    local Stat = {}
    local Stat = {}
    Stat.__index = Stat
    Stat.__index = Stat
    Line 22: Line 24:


    function Stat:from_table(table)
    function Stat:from_table(table)
    return Stat:new(table[1], table[2], table[3], table[4], table[5], table[6], table[7],
    return Stat:new(unpack(table, 1, 12))
    table[8], table[9], table[10], table[11], table[12])
    end
    end


    Line 35: Line 36:
    return t
    return t
    end
    end

    local util = require("Module:Util")


    function Stat:from_frame(frame)
    function Stat:from_frame(frame)

    Revision as of 08:56, May 15, 2024

    Documentation for this module may be created at Module:Char Stat/doc

    local util = require("Module:Util")
    
    local Stat = {}
    Stat.__index = Stat
    
    function Stat:new(trion, attack, defense, mobility, skill, range, mechanical_operation, data_analysis,
        parallel_processing, tactics, command, special_tactics)
        local res = Stat
        setmetatable(res, Stat)
        res.trion = tonumber(trion) or 0
        res.attack = tonumber(attack) or 0
        res.defense = tonumber(defense) or 0
        res.mobility = tonumber(mobility) or 0
        res.skill = tonumber(skill) or 0
        res.range = tonumber(range) or 0
        res.mechanical_operation = tonumber(mechanical_operation) or 0
        res.data_analysis = tonumber(data_analysis) or 0
        res.parallel_processing = tonumber(parallel_processing) or 0
        res.tactics = tonumber(tactics) or 0
        res.command = tonumber(command) or 0
        res.special_tactics = tonumber(special_tactics) or 0
        return res
    end
    
    function Stat:from_table(table)
        return Stat:new(unpack(table, 1, 12))
    end
    
    function Stat.total(self)
        local t = 0
        for _, v in pairs(self) do
            if type(v) == "number" then
                t = t + v
            end
        end
        return t
    end
    
    function Stat:from_frame(frame)
        local args, _ = util.get_args_and_pargs(frame)
        return Stat:from_table(args)
    end
    
    ---@param path string
    function Stat:from_json(path)
        local stats = {}
        local data = mw.loadJsonData(path)
        local i = 0
        for _, v in ipairs(data) do
            stats[i] = Stat:from_table(v)
            i = i + 1
        end
        return stats
    end
    
    function Stat:from_data(path)
        local stats = {}
        local data = mw.loadData(path)
        local i = 0
        for _, v in ipairs(data) do
            stats[i] = Stat:from_table(v)
            i = i + i
        end
        return stats
    end
    
    return Stat
    
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