Yōko Katori/Abilities

Katori is endowed with an astounding talent that allows her to be proficient at anything she attempts with very little effort on her part. As a child her grades surpassed those of the hard-working Hana Somei in all subjects, although she was later overtaken. She also excels at videogames despite not playing them the optimal way, but rather relying on sheer skill to overcome all challenges. Her natural proficieny extends to combat ability, with Katori reaching Master Class with at least one Gunner Trigger in six months with hardly any effort. Her ability to use Osamu's Spider wires to her advantage on her first attempt left a profound impression on Kōhei Izumi, who would have deemed it impossible had he not witnessed it. On the other hand, she struggles to apply herself and go further than her innate talent alone takes her.

As an All-Rounder, Katori has a flexible fighting style that makes her effective at both short and mid-range, with the option of comfortably using Attacker Triggers and firearms at the same time. She can in fact often be seen wielding one Scorpion and one handgun, engaging the opponent at close quarters when possible. She is adept at switching Triggers as needed, which she demonstrated in her airborne clash with Yūma Kuga. Neither fighter was able to gain the upper hand in their confrontation despite Yūma boasting the skill to outmatch the no. 4 Attacker before the latter's Side Effect reversed the trend. Nonetheless, she was deemed average by Koskero by comparison with Yōsuke Yoneya. During her scuffle with Yūma, Katori also proved to possess remarkable peripheral vision and multi-tasking ability by intercepting Osamu's Attacks, as well as above-average mobility. She is in fact nimble enough to incapacitate a Marmod while performing acrobatic maneuvers, dodge Chika Amatori's Lead Bullet sniping and use wires to enhance her agility without any previous training.

Despite being the captain of her squad, Katori barely strategized before or during the match against Kakizaki Squad and Tamakoma Second, suggesting a solid course of action only twice. It is unclear if she ordinarily is more involved in planning, although by her own admission she does not excel at it. If her arrogance and impulsivity put her in jeopardy at the very start of the rank war, she was later able to employ the perception of her as reckless to her own advantage. Throughout the match she proved herself reliable when taking split-moment decisions, although not even she is always exempt from hesitation. She is moderately observant, immediately figuring out the function of Osamu's red wires despite failing to see through the further layers of his technique.

Parameters
Skill and Technique are the same stat