Kōtarō Suwa/Abilities

Suwa is capable of leading his squad effectively, unifying it with his personality. His strategic style is notoriously audacious and high risk, high reward in nature. When his gambles pay off, however, his tactics have the potential to defeat Squads from the upper tier of B-rank. His boldness was also shown when he resumed fighting against Aftokrator shortly after his cubification was undone. His daring strategies and the Squad's teamwork allowed them to best Kō Murakami on one instance, and would have led to Yūma Kuga's defeat had it not been for Chika Amatori's intervention.

He has demonstrated an admirable ability to think outside the box as well as awareness of his own limits when he trapped Enedora inside a training room, achieving the twofold goal of preventing him from rampaging inside the base and studying his mysterious Black Trigger. On that occasion he also immediately realized that he had to continue fighting to prevent the Neighbor from noticing the control panel which would have allowed him to exit the room. Jun Arashiyama seemed to hold his strategic skill in high enough regard to ask him to lead the ground troops during Galopoula's Invasion on account of his seniority over all the other agents present, although Suwa instantly relied on Masataka Ninomiya's advice. During his Squad's match against Tamakoma Second and Arafune Squad he was able to see through Tetsuji Arafune's attempt to lure him into a trap and prepare countermeasures, predicting where the opponent would aim. This feat required him to have quick enough reflexes to react to Egret fire, although not to the point where he is able to focus his defense on a target he had not foreseen. He was also able to anticipate Yūma's movements after learning from his teammate that the Attacker had Grasshopper, although he ended up being baited by Tamakoma Second, with Osamu Mikumo having effectively outsmarted him and controlled the tides of the match since its beginning. On a few occasions he was able to predict the actions of opponents he could not see even through Radar.

In combat he relies on the high attack power of his shotguns and the support of his teammates to blast the opponent away after they get in range. His individual movements however were noted by Enedora to be far less sharp than those of the members of Kazama Squad, and he was unable to intervene in the fast-paced battle between the Neighbor and Masafumi Shinoda. He was also quickly incapacitated by a Rabbit when he took it on on his own. Nonetheless, he proved capable enough to survive a few of Enedora's attacks.